Special Interest Groups (SIGs), organized by CCS, occasionally meet to share information, explore collaborative research topics of interest and explore potential joint funding opportunities.
Current SIGs
- Smart and Connected Communities – The NSF defines smart and connected communities as a community that synergistically integrates intelligent technologies with the natural and built environments, including infrastructure, to improve the social, economic, and environmental well-being of those who live, work, or travel within it.
- Textual Data Analytics and Data Mining –
- Graphical Processing Units –
- Machine and Deep Learning –
- Serious Games for Education and Training – A serious game is a game (or virtual environment) designed for education, training or business application – using innovative design mechanics and technology that engage the participant, promotes learning, conveys knowledge and/or supports a business need (such as decision support). Serious Game development requires a diverse team and fusion of disciplines, including: 1. Cognitive Science (learning methodologies, instructional system design, cognitive task analysis); 2. Technologies (gaming engines, virtual environments, HCI, workflow engines, AI); and 3. Design (story telling, narrative, gaming mechanics/gamification).
If your research interest falls into one of these SIG areas, please contact Tony Elam (tony.elam@uky.edu), Associate Director of CCS, and request to be added to the SIG email group of interest to you.